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Bloodborne is an action role-playing video game directed by Hidetaka Miyazaki, developed by From Software, and published by Sony Computer Entertainment for the PlayStation 4. It was released worldwide to critical acclaim in March 2015



Players can return to a safe zone, known as the Hunters Dream, by interacting with lanterns spread throughout the world. Doing so replenishes health, but repopulates monsters in the game world. Lanterns also serve as the game's checkpoints; the player will return to the last activated lantern when they die. The Hunter's Dream delivers some of the game's basic features to the player. Players may purchase useful items such as clothing from the 'Messengers' using Blood Echoes or Insight, level up their character by talking to 'The Doll', or upgrade their weapons.


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 Most melee weapons can transform into two alternate states; each state encourages a different approach to combat. For example, the Saw Cleaver in its initial state can be used to quickly dispatch enemies in cramped areas, but when transformed into its secondary state it becomes an extended blade more suited for crowd control. The player may also wield a firearm in their left hand that can be used to stun enemies, which can then be followed up with a critical attack from the player's melee weapon.

Similar to Dark Souls, enemies drop experience points in the form of Blood Echoes. Should the player die, their Blood Echoes will be lost at the location of their death. If they are able to reach that point again they can regain them. However, should the player die a second time on their way to retrieve their lost Blood Echoes, they will be forever lost. Blood Echoes may be captured by an opponent, typically identified by glowing blue eyes. Defeating this opponent will return the lost Blood Echoes. If an enemy does not hold the Blood Echoes, they will be on the ground. Enemies also drop useful items for the player such as Blood Vials, which are used as healing potions, or Quicksilver Bullets, the main ammunition for ranged weaponry. Players can also sacrifice health to create Blood Bullets for their ranged weaponry


Multiplayer is present as well. By expending a consumable item, players can summon other players, to help with boss battles or large groups of enemies. This also leaves the player vulnerable to invasions, in which another player may invade the victim's game world and attempt to kill them, unless the player can find and defeat a special NPC before an enemy player invades. Multiplayer summons are also limited by proximity, and players can only be summoned within a specific distance of each other, typically near boss battle entrances, to prevent players being summoned too far away to be of any assistance


A new feature that differs from the previous Souls games are Chalice Dungeons. Chalice Dungeons are randomly generated dungeons that vary in depth and difficulty that can be reformed by performing a ritual with a Chalice in the Hunters Dream. Chalice Dungeons are optional and provide additional items and equipment to the player. In each Chalice Dungeon contains multiple bosses that the player must defeat to progress through the Dungeon's levels.